THE STORY

WHY RICH IS VERY, VERY ANNOYED

Rich was having a perfectly ordinary Tuesday.

He had made a cup of tea, found the good biscuits, and was approximately seven minutes away from doing absolutely nothing productive when an army of hideous monsters burst through a dimensional portal and stole his lunch.

This was their first mistake.

Then they wrecked the place, scattered weapons throughout an inexplicably enormous network of industrial corridors, and locked the exit behind a gold key.

This was their second mistake.

Rich is not a highly trained space marine. He has no cybernetic implants, no mysterious military past, and until this morning had never fired a plasma weapon.

He is, however, extremely annoyed.

Your mission is simple: explore the ever-changing labyrinth, collect whatever weapons the monsters have carelessly left lying around, find the gold key, locate the exit, and introduce every monster you meet to the consequences of interrupting Rich's lunch.

There will be monsters. There will be locked doors. And, for reasons nobody has been able to explain, some of the monsters have armed themselves with sausages.

Yes, sausages.

Rich doesn't know where they got them. He doesn't know why they throw them. He only knows that being pelted with high-velocity processed meat has made the whole situation considerably more personal.

There may even be another cup of tea somewhere.

This is Rich's Revenge.

CONTROLS / INSTRUCTIONS

HOW TO SURVIVE THE DESCENT

OBJECTIVE
Explore the procedurally generated level, find the exit key, then locate the exit portal. The exit remains sealed until you have the key. Reaching it takes you to the next, tougher level.

MOVEMENT & AIMING
W / S — move forward / backward
A / D — strafe left / right
Mouse — look / aim (mouse up looks up, mouse down looks down)
Shift — sprint
Left Click — fire current weapon
E — use / open doors

WEAPONS
1 — Pistol (unlimited ammo)
2 — Shotgun (must be found first)
3 — Plasma gun (must be found first)
Walk over weapons to pick them up and collect ammunition.

EXPLORATION & MAP
The map is revealed only as areas become physically visible from places you have visited. Walls block discovery, so rooms and corridors around corners remain hidden until you can actually see them.
Tab — open / close the fullscreen automap.
The small minimap stays visible during play. Previously discovered areas remain mapped, while currently visible areas appear brighter.

PICKUPS
Medkits restore health. Normal doors can be opened with E; security doors require the gold key.
The gold key unlocks the exit. Weapon pickups unlock new guns and add ammunition.

MONSTERS
Different monsters have different speed, health and attacks. Some chase you for close-range attacks, while others can fire projectiles. Use walls, corridors and distance to your advantage.

PAUSE / MENU
Esc — pause the game. From the pause menu you can resume, restart the current level, or return to the main menu.

PAUSED

LEVEL COMPLETE

RICH LIVES TO REVENGE ANOTHER DAY

YOU DIED